![]() ![]() It starts off with a game design process where we plan well in advance what we are going to do and moves on to talk about how to translate ideas from paper to a prototype. We then move on to build the game from the prototype, adding more complex behaviors and features.No of pages : 70 GAME MAKER STUDIO 2 NETWORKING HOW TO Game Design 101 - a reusable process/framework2. HUDs, Menus and moreĬhapter 4: An introduction to NodeJSChapter Goal: This chapter introduces the reader to NodeJS and how one can get started with it. We will setup a small http server and work with Express. No of pages: 15 Some level of JavaScript knowledge is required. Getting data - A daily news and updates ticker2.Īs a second exercise, we try to read and post a high scores table. No of pages: 40 At first, we will create a feature which reads a list of news updates from the server and display it when the game loads.Įxtending the server with expressĬhapter 5: Talking to your serverChapter Goal: This chapter focuses on integrating our game with our NodeJS server. ![]() Setting data - A simple high scores pageĬhapter 6: Introducing the multiplayer gameChapter Goal: In this chapter, we will implement the game logic on the server - finding a player, starting a game session, playing the game, syncing data etc. ![]()
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